![]() You’ll then need to interrogate Micro and accuse him of taking your trowel. ![]() After that, talk to Carlata and ask about your lost trowel. Search the rubble to the left of the hole - the area with the broken shovel sticking out of it. Leave the area with the door and rejoin the rest of the crew. In this case, it’s okay to invade your friends’ privacy! Hmm… not as old as Totel thought - break the bad news to him, then ask him about your lost trowel.Īchievement - Date Your Friends: Be sure to take this opportunity to use the Geological Chronometer on everyone. He’s practically drooling over the strange runes carved on it and exclaims that it must be unfathomably old you can test his hypothesis by using the Geological Chronometer on the door. Don’t worry about it at the moment instead, head over to Totel, who is hanging out to the far right of the cave near a mysterious door. You should find a Geological Chronometer, but you’ll notice your trowel is missing. Once you’re able to walk, head over to the blue backpack between Micro and Cobra. Here’s how we collected every achievement as we navigated through Earth, located the missing professor, and discovered one of the planet’s greatest secrets. Luckily, we’ve already found our friend and the lost city, so we’re happy to help others do the same in our Mutropolis walkthrough. Putting the pieces together after millennia can be difficult, of course, and the stakes are much higher than normal with the sudden disappearance of a crew member just as the group stumbled upon the legendary city of Mutropolis. After a cataclysmic event forces humanity to relocate to Mars, only a group of brave archaeologists are allowed back on Earth in an attempt to learn more about our humble beginnings. Mutropolis is a beautifully illustrated point-and-click adventure set 3,000 years in the future. I genuinely enjoyed every moment I spent with it - even when stuck - because it was such a joy to look at and explore.” “ Mutropolis is definitely one of the better point and clicks I’ve played in recent memory, and was a pleasant surprise on every front presented. Pick up the disc piece to the south with 8 spritelings.įollow the spritelings to the northwest and use Kirby’s lantern on the Guardian Statue to deactivate the green barrier and allow yourself to return to near where the Wispwagon warp pad is.May this Mutropolis walkthrough help you find the lost city (oh, and Totel too) Their Buff Puff is located on an island to the west, so first rush there, take out the Buff Puff, pull back your psritelings from the island, and then engage the Knightcaps.ĭefeating the Knightcaps will open the gates to the north and south. Here, you’ll find an area with Knightcaps. Take it out with your emberlings and proceed southwest. To the east here, there’s a Torch Throat. Head southeast from here and hop off the cliff. Take it down and all the faeflies that emerge. Go east from the icy plants to find a faefly hive. You can take out the icy plants here with your shiverlings to make the area safer and unlock a shortcut. Toss barblings to take down the crystal to the eastern end. That’s your Piece #4.įor the fifth piece, head east from the shrine disc. Send five lunalings to carry it out and over to the shrine. To the west, you’ll find another piece, but it’s mired in corruption. Now reunite with Wake and return to where you had emerged from the log as Kirby. Once on the other side, take out the corruption node to the east to clear the path. Go west, down the ramp and you’ll find a log you can squeeze through. Wispwagonįor the fourth piece, head south from the camp. If you’re really stuck, our walkthrough will help you out.įor more information on The Wild at Heart, check out the official website here. The Wild at Heart is a game of exploration and adventure, so be sure to explore and use your spritelings as much as you can, wherever you can. This story-oriented walkthrough will guide you through completing the game’s story. ![]() Welcome to the Into Indie Games walkthrough for The Wild at Heart.
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